The Stumbleverse is in chaos, and Riot Run is LIVE.
A wave of criminals has broken loose, turning every match into prison break madness. Sirens are blaring, walls are crumbling, and you’re in the middle of the chase with Mr. Stumble and friends.
New Ability:
Hook: pull in fast, reposition, and outplay in the mess
Plus, Night Dash is now in Teams Mode, and the Easter Experience brings three new Extras: Bunny Hop, Chasing Chickens, and Egg Mines.
The prisoners are on the loose. Jump in to restore order.
New Ability: Hook
Rapidly pull yourself toward another player within a range with the new ability, Hook!
How It Works
Hook is a mobility ability that pulls you straight toward a nearby player, letting you instantly reposition and catch up in races. It’s built for movement, but can also clutch-save you or set up an attack.
Tactical Trickery
You can use Hook mid-air to recover by grabbing onto someone and avoiding a fall. It also shines in combos: pull in fast, then follow with a punch or kick to secure the advantage.
In-Game Flow
Activation:
Tap to immediately fire the hook at the closest target in a frontal cone and in a range.
If no target is visible, the hook fires allowing you to see the visual and range, but does not hook anything.
Targeting: The ability locks onto players only. Environmental objects such as walls, obstacles, or pickups cannot be hooked.
Travel: Once latched, the player is rapidly pulled in a straight line toward the target. If the player is knocked back or the target moves too far or escapes the cone during travel, the hook detaches and the ability ends early.
Air usage: The hook can be fired while the player is airborne, allowing mid‑air recovery or movement between platforms, which reinforces its catch‑up role.
Upgrading Perks
Cooldown: Cooldown of the ability to use it again.
Range: Increases the maximum distance to hook onto targets.
Speed: Boost of speed when reaching the target.
New Extras: Easter Experience
The Riot Run season also brings a limited-time Easter Experience, introducing chaotic twists across 10 themed maps with special Egg spawns and three brand-new Extras.
This update adds Bunny Hop, Chasing Chickens, and Egg Mines to the Extra pool.

Bunny Hop Ability
A new extra which promises high jumps and fast movement - though it can be hard to control once you choose a direction. The player hops like a bunny throughout the gameplay.
Chasing Chickens Ability
The player would throw a chicken, which upon landing on the floor would then chase any player who came too close, stumbling them.
Egg Mines Ability
The player would throw an egg, which cracks on the ground leaving the yolk and white around it. Running nearby causes the yolk to burst with a stumbling effect.
New Level: Night Dash Teams
Everyone’s favourite, high-difficulty Night Dash level now comes with the Teams upgrade! Practise your clutches now with your teammates beside you!

Cosmetics
Emotes
Crying Guaca [Epic]
Handcuffs [Rare]
Strobe Light [Uncommon]
Red Light [Rare]
Stumble Mugshot [Epic]
Stumbled or Alive [Uncommon]
Wanted [Uncommon]
Last Warning [Rare]
Footsteps
Barricades [Epic]
Dissolving Pixels [Mythic]
Handcuffs [Rare]
Canada Flag [Epic]
Pickles [Uncommon]
Pulsar [Legendary]
Spotlights [Legendary]
Traffic Cones [Rare]
Stumblers
Pincer [Epic]
Aurora Pincer [Legendary]
Codename Pickle [Legendary]
Dan Detour [Mythic]
Guaca [Legendary]
The Coo [Rare]
Shackles [Rare]
Masked Nyra [Epic]
Masked Kim [Epic]
Masked Brexton [Epic]
Masked Voric [Epic]
Golden Megalelo [Mythic]
Convict Ragoon [Epic]
Rich Barrel [Legendary]
Ruby Chilly Billy [Special]
Scrif [Legendary]
Convict Shinobino [Epic]
Snitch [Epic]
Kyron [Special]
Grimson Revenant [Mythic]
Victory Animations
Behind the Bars [Epic]
Chair Spin [Legendary]
Jupiter Jam [Rare]
Mugshot [Epic]
Bug fixes
We’ve been hard at work squashing bugs and cleaning up your experience across the game. Here’s a breakdown of what’s been improved in this update:
Gameplay & Levels
Fixed an issue where the Invisibility and Bouncing Ball visual effects would not properly display or would diminish after repeated use.
Fixed a bug where props were missing from players’ hands during gameplay on levels that include props.
Fixed a bug causing Triceratops and Stegosaurus skins to not revert to their proper quadruped pose after using the Bouncing Ball ability before respawning.
Fixed a backend issue where, in some cases, the incorrect number of Gems was granted after purchasing certain Gem packs.
Fixed an issue where a player’s inventory initially displayed fewer skins than owned upon opening the game.
Clubs
Fixed an issue where players received an error popup when inviting a friend to a Club if that friend had already applied to the same Club.
Among other back end fixes and corrections.
See you in the Stumbleverse!
Thanks for playing, and Happy Stumbling!
